InternalSocket API
NoFlo - Flow-Based Programming for JavaScript
(c) 2013-2017 Flowhub UG
(c) 2011-2012 Henri Bergius, Nemein
NoFlo may be freely distributed under the MIT license
import { EventEmitter } from 'events';
import IP from './IP';
function legacyToIp(event, payload) {
No need to wrap modern IP Objects
if (IP.isIP(payload)) { return payload; }
Wrap legacy events into appropriate IP objects
switch (event) {
case 'begingroup':
return new IP('openBracket', payload);
case 'endgroup':
return new IP('closeBracket');
case 'data':
return new IP('data', payload);
default:
return null;
}
}
function ipToLegacy(ip) {
switch (ip.type) {
case 'openBracket':
return {
event: 'begingroup',
payload: ip.data,
};
case 'data':
return {
event: 'data',
payload: ip.data,
};
case 'closeBracket':
return {
event: 'endgroup',
payload: ip.data,
};
default:
return null;
}
}
Internal Sockets
The default communications mechanism between NoFlo processes is an internal socket, which is responsible for accepting information packets sent from processes’ outports, and emitting corresponding events so that the packets can be caught to the inport of the connected process.
export class InternalSocket extends EventEmitter {
regularEmitEvent(event, data) {
this.emit(event, data);
}
debugEmitEvent(event, data) {
try {
this.emit(event, data);
} catch (error) {
if (error.id && error.metadata && error.error) {
Wrapped debuggable error coming from downstream, no need to wrap
if (this.listeners('error').length === 0) { throw error.error; }
this.emit('error', error);
return;
}
if (this.listeners('error').length === 0) { throw error; }
this.emit('error', {
id: this.to.process.id,
error,
metadata: this.metadata,
});
}
}
constructor(metadata = {}) {
super();
this.metadata = metadata;
this.brackets = [];
this.connected = false;
this.dataDelegate = null;
this.debug = false;
this.emitEvent = this.regularEmitEvent;
this.from = null;
this.to = null;
}
Socket connections
Sockets that are attached to the ports of processes may be either connected or disconnected. The semantical meaning of a connection is that the outport is in the process of sending data. Disconnecting means an end of transmission.
This can be used for example to signal the beginning and end of information packets resulting from the reading of a single file or a database query.
Example, disconnecting when a file has been completely read:
readBuffer: (fd, position, size, buffer) ->
fs.read fd, buffer, 0, buffer.length, position, (err, bytes, buffer) =>
# Send data. The first send will also connect if not
# already connected.
@outPorts.out.send buffer.slice 0, bytes
position += buffer.length
# Disconnect when the file has been completely read
return @outPorts.out.disconnect() if position >= size
# Otherwise, call same method recursively
@readBuffer fd, position, size, buffer
connect() {
if (this.connected) { return; }
this.connected = true;
this.emitEvent('connect', null);
}
disconnect() {
if (!this.connected) { return; }
this.connected = false;
this.emitEvent('disconnect', null);
}
isConnected() { return this.connected; }
Sending information packets
The send method is used by a processe’s outport to send information packets. The actual packet contents are not defined by NoFlo, and may be any valid JavaScript data structure.
The packet contents however should be such that may be safely serialized or deserialized via JSON. This way the NoFlo networks can be constructed with more flexibility, as file buffers or message queues can be used as additional packet relay mechanisms.
send(data) {
if ((data === undefined) && (typeof this.dataDelegate === 'function')) {
this.handleSocketEvent('data', this.dataDelegate());
return;
}
this.handleSocketEvent('data', data);
}
Sending information packets without open bracket
As connect event is considered as open bracket, it needs to be followed by a disconnect event or a closing bracket. In the new simplified sending semantics single IP objects can be sent without open/close brackets.
post(packet, autoDisconnect = true) {
let ip = packet;
if ((ip === undefined) && (typeof this.dataDelegate === 'function')) {
ip = this.dataDelegate();
}
Send legacy connect/disconnect if needed
if (!this.isConnected() && (this.brackets.length === 0)) {
(this.connect)();
}
this.handleSocketEvent('ip', ip, false);
if (autoDisconnect && this.isConnected() && (this.brackets.length === 0)) {
(this.disconnect)();
}
}
Information Packet grouping
Processes sending data to sockets may also group the packets when necessary. This allows transmitting tree structures as a stream of packets.
For example, an object could be split into multiple packets where each property is identified by a separate grouping:
# Group by object ID
@outPorts.out.beginGroup object.id
for property, value of object
@outPorts.out.beginGroup property
@outPorts.out.send value
@outPorts.out.endGroup()
@outPorts.out.endGroup()
This would cause a tree structure to be sent to the receiving process as a stream of packets. So, an article object may be as packets like:
/<article id>/title/Lorem ipsum
/<article id>/author/Henri Bergius
Components are free to ignore groupings, but are recommended to pass received groupings onward if the data structures remain intact through the component’s processing.
beginGroup(group) {
this.handleSocketEvent('begingroup', group);
}
endGroup() {
this.handleSocketEvent('endgroup');
}
Socket data delegation
Sockets have the option to receive data from a delegate function
should the send
method receive undefined for data
. This
helps in the case of defaulting values.
setDataDelegate(delegate) {
if (typeof delegate !== 'function') {
throw Error('A data delegate must be a function.');
}
this.dataDelegate = delegate;
}
Socket debug mode
Sockets can catch exceptions happening in processes when data is sent to them. These errors can then be reported to the network for notification to the developer.
setDebug(active) {
this.debug = active;
this.emitEvent = this.debug ? this.debugEmitEvent : this.regularEmitEvent;
}
Socket identifiers
Socket identifiers are mainly used for debugging purposes. Typical identifiers look like ReadFile:OUT -> Display:IN, but for sockets sending initial information packets to components may also loom like DATA -> ReadFile:SOURCE.
getId() {
const fromStr = (from) => `${from.process.id}() ${from.port.toUpperCase()}`;
const toStr = (to) => `${to.port.toUpperCase()} ${to.process.id}()`;
if (!this.from && !this.to) { return 'UNDEFINED'; }
if (this.from && !this.to) { return `${fromStr(this.from)} -> ANON`; }
if (!this.from) { return `DATA -> ${toStr(this.to)}`; }
return `${fromStr(this.from)} -> ${toStr(this.to)}`;
}
/* eslint-disable no-param-reassign */
handleSocketEvent(event, payload, autoConnect = true) {
const isIP = (event === 'ip') && IP.isIP(payload);
const ip = isIP ? payload : legacyToIp(event, payload);
if (!ip) { return; }
if (!this.isConnected() && autoConnect && (this.brackets.length === 0)) {
Connect before sending
this.connect();
}
if (event === 'begingroup') {
this.brackets.push(payload);
}
if (isIP && (ip.type === 'openBracket')) {
this.brackets.push(ip.data);
}
if (event === 'endgroup') {
Prevent closing already closed groups
if (this.brackets.length === 0) { return; }
Add group name to bracket
ip.data = this.brackets.pop();
payload = ip.data;
}
if (isIP && (payload.type === 'closeBracket')) {
Prevent closing already closed brackets
if (this.brackets.length === 0) { return; }
this.brackets.pop();
}
Emit the IP Object
this.emitEvent('ip', ip);
Emit the legacy event
if (!ip || !ip.type) { return; }
if (isIP) {
const legacy = ipToLegacy(ip);
({ event, payload } = legacy);
}
if (event === 'connect') { this.connected = true; }
if (event === 'disconnect') { this.connected = false; }
this.emitEvent(event, payload);
}
}
/**
* @param {Object} [metadata]
* @returns {InternalSocket}
*/
export function createSocket(metadata = {}) {
return new InternalSocket(metadata);
}
This page contains documentation generated automatically from NoFlo's InternalSocket.js file.